I love when a developer evolves on an idea/game and releases an even better sequel. It does’t happen too often, and it’s not uncommon for sequels to be far worse than the originals.
Super Dangerous Dungeon is just that, a sequel to the Metroidvania platformer , Tiny Dangerous Dungeon, which we reviewed last year.
The game is created with the same style and flair as the original, including the same playable character, although there have been some key changes for the better. The most noticeable update is the colour pallet, which has gone from a GameBoy monochromatic to a limited and complimentary retro colour pallet.
The game itself has a dramatically different flow. It has left it’s Metroidvania/exploration level design behind to focus on a classic level by level approach. The objective of the game is to get through each puzzle room/dungeon – past the spikes, spinning fire beams and various obstacles that are intent on killing you – to eventually reach the level exit door.
Some dungeons have a key which must first be collect before you can proceed. This makes for some extra challenging game play, as often traversing a dungeon backwards after collecting your key tests you in new wats. I’ can confidently say, I like this more than the original version of the game. And if you read the original review, you would know I had a lot to say about its shortcomings.
This sequel has much better level design and less bugs. However I have still had a few random screen freezes which caused my player to fall into a lava pit or two. Though I love the original’s metroidvania level design style, it felt a little rushed and unpolished, making it hard to just pick up and play. This new one is definitely more ‘casual’.
Bosses are also a great new addition. Big over sized behemoths that give chase through auto moving levels reminiscent of the Super Mario Bros 3.
Another key variation from Tiny Dangerous Dungeon, is that this game at launch is FREE. I’m not often a fan of free games, mainly because developers struggle with ‘sensible monetization’ practices, and end up cramming ads into frustrating game points. This game has a little bit of that, but it’s quite manageable if you wait a beat before clicking ‘play again’ (as every few games a full screen popup may show). But a dev has got to make money right? So don’t hate. By today’s standards, I think the ads are sensibly implemented.
With 48 levels across 4 areas, it’s definitely a game to take a look at.
– 48 challenging levels, including bosses and secret stages!
– Stylish and retro pixel art graphics!
– SNES inspired retro soundtrack by KungFuFurby!
– Time Trial mode and leaderboards for fastest completion times!
– 19 Achievements to prove your dungeon mastery!