Hey, all. I’m Noah Mamet, also known as Mammothplant, and I’m a lifetime JRPG enthusiast. I’m working with a small team on a passion project of mine: Mirrored Soul, a game inspired by the JRPGs of old, but with an identity of its own, too.
The main draw of the game is its monster-collecting aspect. It’s possible to negotiate with your opponents in battle, potentially forming an alliance and recruiting them to your team. You can also fuse monsters together to create new ones.
If you know your way around the genre, this may sound awfully familiar. Mirrored Soul is indeed a monster-collecting game, but it’s one which mostly takes after series like Shin Megami Tensei, rather than more well-known ones such as Pokemon. Each monster has a distinct personality, and they’re just as likely to be hostile and antagonistic as they are to be subservient, loyal pets. The similarities extend into the game’s tone; Mirrored Soul isn’t the lighthearted, cutesy Pokemon clone one may come to expect when they hear “monster-collecting RPG”. The dialogue is a bit more crass, the story’s a bit more grim, the gameplay’s a bit tougher, and the humor is much, much more irreverent. Basically, Mirrored Soul is a mon game for people who are sick of mon games.
The game stars Cecel, an out-of-practice detective who receives a sudden call from a police commissioner he used to work with. Tasked with investigating the unexplained disappearance of an escaped convict, Cecel inadvertently ends up finding himself in the crossfire of a dimension-spanning conflict — as Cecel discovers, there’s a world on the other end of the mirror, filled to the brim with monsters. Along with his newly-found sidekick, a one-eyed feline creature named “Spot”, Cecel must venture into the mirror world and get to the bottom of this vast new mystery.
At the end of the day, Mirrored Soul is a labor of love. My main goal in creating it is to capture the spirit of the classic JRPGs I grew up on.
When I was in high school, I played a game called Shin Megami Tensei: Soul Hackers, and I was immediately smitten. The game spoke to me, in a way; its cyberpunk atmosphere, its quirky and witty dialogue, its character design — they all resonated with me in a way which made me want to create my own game. A game which some kid might pick up in the future and feel the same way I did back then.
Mirrored Soul has been in development since late 2019. The release date is still unclear, but in the meantime, you can play its demo at https://mammothplant.itch.io/mirrored-soul.